Great stuff for a great player !!! hats off Murali….
Monthly Archives: July 2010
NOTE : This post is about install and configure ogre3d version 1.6. Now 1.7 version is released and this book “OGRE 3D 1.7 Beginner’s Guide” will guide you well with new releases and examples. But configurations will guide same as the following post.
July 21, 2010
OGRE3D is the most popular open-source graphics rendering engine and it is used for game developing, simulators, educational software, interactive art, scientific visualization and even in commercial 3D games. Ogre provides a powerful environment for creating C++ programs and it has to be configured for Visual C++ to create projects. Here I mentioned requiring software to be installed and how to configure ogre in Visual C++ 2008 Express Edition for MS windows.
Download and Install
Download following bunch of software and install them as the order
- DXSDK_Aug09.exe : Download
- Visual C++ 2008 Express Edition : Download
- OgreSDKSetup1.6.5_VC90.exe : Download
- Ogresdkwizard90_v1_5_1.zip : Download (This tool adds a new type of project to the VC++ interface, so that you can easily create a new Ogre project using a wizard. Double click “VC9_Express_Setup.js” or run it in command prompt)
- Executable files…
- Include files…
- Library files…
NOTE : This post is about install and configure ogre3d version 1.6. Now 1.7 version is released and this book “OGRE 3D 1.7 Beginner’s Guide” will guide you well with new releases and examples.
Vidu Sayura is a Ship Simulator project for Sri Lanka Navy, developed by UCSC (University of Colombo School of Computing). This a virtual training environment and it has developed with Ogre (open-source graphics rendering engine) in C++ and modeled it with 3D max.
Ship simulations have been used for naval training, ship hull designing, simulating military scenes and entertainment activities such as computer games. Today ship simulations have become an essential tool in maritime education. Ship simulators are use to develop ship handling skills and theoretical understanding of ship motions in naval training.
By using this simulation system trainer can demonstrates ship motions, maneuvering tactics and assign particular mission to trainees and evaluate their performance. Trainees can use the simulation system to study at their own pace. These learning and teaching scenarios enable more productive and collaborative learning and teaching environment. Implementation and operational cost of the ship simulation system is a fraction of the conventional training involving real ships. Consequently this ship simulation system reduces the total cost of training and increases the quality of training.
Damitha Sandaruwan, University of Colombo School of Computing, firstname.lastname@example.org
Nihal Kodikara, University of Colombo School of Computing, email@example.com
Chamath Keppitiyagama, University of Colombo School of Computing,firstname.lastname@example.org
Rexy Rosa, Department of Physics, University of Colombo, email@example.com
Prabath Samarasinghe, University of Colombo School of Computing, firstname.lastname@example.org
Uditha M de Soysa, University of Colombo School of Computing, email@example.com
Chandana Perera, Center for Research and Development, S L Navy, firstname.lastname@example.org