Posts Tagged With: Configure OGRE

Install and configure OGRE3D 1.6 with Visual C++ 2008


April 30,2012

NOTE : This post is about install and configure ogre3d version 1.6. Now 1.7 version is released and this book “OGRE 3D 1.7 Beginner’s Guide” will guide you well with new releases and examples. But configurations will guide same as the following post.

July 21, 2010

OGRE3D is the most popular open-source graphics rendering engine and it is used for game developing, simulators, educational software, interactive art, scientific visualization and even in commercial 3D games. Ogre provides a powerful environment for creating C++ programs and it has to be configured for Visual C++ to create projects. Here I mentioned requiring software to be installed and how to configure ogre in Visual C++ 2008 Express Edition for MS windows.

Download and Install
Download following bunch of software and install them as the order

  1. DXSDK_Aug09.exe : Download
  2. Visual C++ 2008 Express Edition : Download
  3. OgreSDKSetup1.6.5_VC90.exe : Download
  4. Ogresdkwizard90_v1_5_1.zip : Download (This tool adds a new type of project to the VC++ interface, so that you can easily create a new Ogre project using a wizard. Double click “VC9_Express_Setup.js” or run it in command  prompt)
Configure ogre in VC++ 2008
After complete the full installation, open VC++ 2008 Express Edition from; Start –> All Programs –> Visual C++ 9.0 Express Edition. Here you have to set paths for configure ogre and DirectX.
Open following window and add new paths (if not exist) for each following options in “show directories for:” tab.
Tools –> Options –> Projects and Solutions –> VC++ Directories
(Paths can be changed as your installation directories.)
  • Executable files…
C:\Program Files\Microsoft DirectX SDK (August 2009)\Utilities\Bin\x86
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin
C:\OgreSDK\bin
C:\OgreSDK\bin\debug
C:\OgreSDK\bin\release
  • Include files…
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin
C:\Program Files\Microsoft DirectX SDK (August 2009)\Include
C:\OgreSDK\include
C:\OgreSDK\include\opt
C:\OgreSDK\include\CEGUI
C:\OgreSDK\include\WIN32
C:\OgreSDK\include\OIS
C:\OgreSDK\samples\include
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include\atl
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include\mfc
  • Library files…
C:\Program Files\Microsoft DirectX SDK (August 2009)\Lib\x86
C:\OgreSDK\lib
C:\OgreSDK\lib\opt
C:\OgreSDK\samples\src
C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib
Your First Program
File –> New –> Project –> Visual C++ –> OGRE SDK Application –> “enter new project name” –> OK –> Next –> (check Application type as Standard application) –> Finish
If correctly configured first program will be run successfully.
Debug –> start Debugging –> select a Rendering subsystem –> OK
OGRE head should be viewed on your screen.

Ogre Rendering Window

Now enjoy your works ! Use Ogre Tutorials and Ogre Forums for more help.

NOTE : This post is about install and configure ogre3d version 1.6. Now 1.7 version is released and this book “OGRE 3D 1.7 Beginner’s Guide” will guide you well with new releases and examples.

Categories: Animations, OGRE, Vidusayura, Virtual Reality | Tags: , , , , , | 3 Comments

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